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Overview Our heroes have fought their way through the Death Star’s fighter screen and can see the trench. As they enter the trench our pilots stabilize their deflector shields, preparing for the torrent of incoming turbolaser fire that will no doubt be coming their way. In this post, we’ll take a look at adding some [...]
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Overview When we last left our heroes, they fought their way through the superstructure of our application and were setting up to finish it off. Having defeated the TIE fighter screen, our intrepid fighter pilots have descended into the trench of the Starfighter Recognition Guide. Their computers are locked, they’re getting a signal… In this [...]
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Overview In our previous post, our intrepid heroes were hurtling headlong into the trenches of the Starfighter Recognition Guide. They maneuvered through the superstructure of the application, setting up a relationship between themselves (the Pilots) and the Ships they fly. In this post, our ace Rebel pilots will make their approach to the surface of [...]
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Background I’ve been working on a Rails 3.2 project for the last several months. While it’s been a blast to learn a new technology stack (I’ve spent most of my career working with .NET), there have definitely been some bumps in the road. In particular, I’ve spent the last couple weeks working on persisting a [...]
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Nerd-Face Have you ever been to those sites that show you a nice helpful popup to let you know that your session will expire in a few minutes? You know, the ones that show you a countdown timer, and let you Continue Your Session, or Log Out? And if you’ve been gone so long that [...]
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